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Programming Forum and web based access to our favorite programming groups.Hi, In the JPEG2000 requirements and Profiles documents, it is mentioned that it also supports fixed size/limited workspace memory. I could not find any documents descirbing the details about it. Can someone refer to some reading material (web or printed) or explain how it can be achieved? Regards, Sharjeel Saeed
Post Follow-up to this messageThe JPEG2000 image coder generates a distortion scalable coded bit-stream that can be truncated into any size. Please refer to Taubman's book "Jpeg2000: Image Compression Fundamentals, Standards, and Practice". "Sharjeel" <sharjeel.saeed@gmail.com> ???? news:1116205344.784279.114810@g47g2000cwa.googlegroups.com... > Hi, > In the JPEG2000 requirements and Profiles documents, it is mentioned > that it also supports fixed size/limited workspace memory. I could not > find any documents descirbing the details about it. Can someone refer > to some reading material (web or printed) or explain how it can be > achieved? > Regards, > Sharjeel Saeed >
Post Follow-up to this messageHi, > In the JPEG2000 requirements and Profiles documents, it is mentioned > that it also supports fixed size/limited workspace memory. I could not > find any documents descirbing the details about it. Can someone refer > to some reading material (web or printed) or explain how it can be > achieved? The basic idea is that you only encode a limited amount of data from each codeblock. Thus, you build a wavelet transformer that performs data transformation on the fly, push data into codeblocks and encode up to a maximum output size for each codeblock, then write out the data as soon as it is encoded. Since your backend now delivers data as it is encoded, you need to define codestream parameters such that the order of encoding fits well to the order in which codeblocks have to appear in the output stream. For most encoder architectures, this would be a progression order with "position" as "slowest variable". In a typical application, you would then only need to buffer: a) The wavelet overlap, i.e. the lenght of the support of the wavelet filter, in lines. b) Enough lines to build up one line of codeblocks. c) One codeblock plus states for the EBCOT coder. d) Output memory for the EBCOT. You can also limit this because you can truncate the EBCOT output due to the "embedded" nature of the code. So long, Thomas
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