Code Comments

Programming Forum and web based access to our favorite programming groups.
For Programmers: Free Programming Magazines | New: Database administration forum
Registration is free! Edit your profileCalendarFind other membersFrequently Asked QuestionsSearch -> 
Post New Thread











Thread
Author

PLEASE HELP!!!!!!!!!
ok below is the code for my tic tac toe game in XPCE/prolog so far (copy
and paste it into your text editor and compile)
there are 9 buttons each respesenting an empty square in a game of tic tac
toe. I want for the user to be able to click on one of the buttons, for
that button pressed to be removed, and for either a cross or a nought to
be positioned depending on whether it is player X's go or player O's go.
In my code i have draw functions:
draw1(1) draws an X in the top left square.
draw1(0) draws an O in the top left square.

draw5(1) draws an X in the center square.
draw5(0) draws an O in the center square.

draw9(1) draws an X in the bottom right square.
draw9(0) draws an O in the bottom right square.

i also have a whosgo function:
whosgo(1) displays the text 'Player X go'
whosgo(0) displays the text 'Player O go'


could someone please help me sought out my program so it works as a simple
game of tic tac toe without using CLASSES !!!!! THANKYOU!!!!!




:- pce_global(@grid,new(window('Tic-Tac-Toe',size(500,500)))).


run:-
send(@grid,open),
 send(@grid,display,new(@line1,line(300,0
)),point(100,200)),
 send(@grid,display,new(@line2,line(300,0
)),point(100,300)),
 send(@grid,display,new(@line3,line(0,300
)),point(200,100)),
 send(@grid,display,new(@line4,line(0,300
)),point(300,100)),


 send(@grid,display,new(@buttonone,button
('1')),point(110,137.5)),
 send(@grid,display,new(@buttontwo,button
('2')),point(210,137.5)),
 send(@grid,display,new(@buttonthree,butt
on('3')),point(310,137.5)),
 send(@grid,display,new(@buttonfour,butto
n('4')),point(110,237.5)),
 send(@grid,display,new(@buttonfive,butto
n('5')),point(210,237.5)),
 send(@grid,display,new(@buttonsix,button
('6')),point(310,237.5)),
 send(@grid,display,new(@buttonseven,butt
on('7')),point(110,337.5)),
 send(@grid,display,new(@buttoneight,butt
on('8')),point(210,337.5)),
 send(@grid,display,new(@buttonnine,butto
n('9')),point(310,337.5)).

draw1(X):-
(
X is 1
->	free(@buttonone),
 send(@board,display,new(@one_cross1,line
(80,80)),point(110,110)),
send(@one_cross1,colour(red)),
 send(@board,display,new(@one_cross2,line
(-80,80)),point(190,110)),
send(@one_cross2,colour(red))

;	free(@buttonone),
 send(@board,display,new(@one_nought,circ
le(80)),point(110,110)),
send(@one_nought,colour(blue))
).

draw2(X):-
(
X is 1
->	free(@buttontwo),
 send(@board,display,new(@two_cross1,line
(80,80)),point(110,110)),
send(@two_cross1,colour(red)),
 send(@board,display,new(@two_cross2,line
(-80,80)),point(190,110)),
send(@two_cross2,colour(red))

;	free(@buttontwo),
 send(@board,display,new(@two_nought,circ
le(80)),point(110,110)),
send(@two_nought,colour(blue))
).

draw3(X):-
(
X is 1
->	free(@buttonthree),
 send(@board,display,new(@three_cross1,li
ne(80,80)),point(310,110)),
send(@three_cross1,colour(red)),
 send(@board,display,new(@three_cross2,li
ne(-80,80)),point(390,110)),
send(@three_cross2,colour(red))


;	free(@buttonthree),
 send(@board,display,new(@three_nought,ci
rcle(80)),point(310,110)),
send(@three_nought,colour(blue))
).

draw4(X):-
(
X is 1
->	free(@buttonfour),
 send(@board,display,new(@four_cross1,lin
e(80,80)),point(110,210)),
send(@four_cross1,colour(red)),
 send(@board,display,new(@four_cross2,lin
e(-80,80)),point(190,210)),
send(@four_cross2,colour(red))

;	free(@buttonfour),
 send(@board,display,new(@four_nought,cir
cle(80)),point(110,210)),
send(@four_nought,colour(blue))
).

draw5(X):-
(
X is 1
->	free(@buttonfive),
 send(@board,display,new(@five_cross1,lin
e(80,80)),point(210,210)),
 send(@five_cross1,colour(red)),send(@boa
rd,display,new(@five_cross2,line(-80
,80)),point(290,210)),
send(@five_cross2,colour(red))
;	free(@buttonfive),
 send(@board,display,new(@five_nought,cir
cle(80)),point(210,210)),
send(@five_nought,colour(blue))
).

draw6(X):-
(
X is 1
->	free(@buttonsix),
 send(@board,display,new(@six_cross1,line
(80,80)),point(310,210)),
 send(@six_cross1,colour(red)),send(@boar
d,display,new(@six_cross2,line(-80,8
0)),point(390,210)),
send(@six_cross2,colour(red))
;	free(@buttonsix),
 send(@board,display,new(@six_nought,circ
le(80)),point(310,210)),
send(@six_nought,colour(blue))
).

draw7(X):-
(
X is 1
->	free(@buttonseven),
 send(@board,display,new(@seven_cross1,li
ne(80,80)),point(110,310)),
 send(@seven_cross1,colour(red)),send(@bo
ard,display,new(@seven_cross2,line(-
80,80)),point(190,310)),
send(@seven_cross2,colour(red))
;	free(@buttonseven),
 send(@board,display,new(@seven_nought,ci
rcle(80)),point(110,310)),
send(@seven_nought,colour(blue))
).

draw8(X):-
(
X is 1
->	free(@buttoneight),
 send(@board,display,new(@eight_cross1,li
ne(80,80)),point(210,310)),
 send(@eight_cross1,colour(red)),send(@bo
ard,display,new(@eight_cross2,line(-
80,80)),point(290,310)),
send(@eight_cross2,colour(red))
;	free(@buttoneight),
 send(@board,display,new(@eight_nought,ci
rcle(80)),point(210,310)),
send(@eight_nought,colour(blue))
).

draw9(X):-
(
X is 1
->	free(@buttonnine),
 send(@board,display,new(@nine_cross1,lin
e(80,80)),point(310,310)),
 send(@nine_cross1,colour(red)),send(@boa
rd,display,new(@nine_cross2,line(-80
,80)),point(390,310)),
send(@nine_cross2,colour(red))
;	free(@buttonnine),
 send(@board,display,new(@nine_nought,cir
cle(80)),point(310,310)),
send(@nine_nought,colour(blue))
).

whosgo(X):-

(
X is 1
->  	send(@board,display,new(@player1,text('
Player X
go!')),point(175,35)),
 send(@player1,font,font(arial,bold,24)),

send(@player1,colour(red))

;  	send(@board,display,new(@player2,text('
Player O go!')),point(175,35)),
 send(@player2,font,font(arial,bold,24)),

send(@player2,colour(blue))

).





Report this thread to moderator Post Follow-up to this message
Old Post
PredAlien
12-07-04 09:13 AM


Sponsored Links




Last Thread Next Thread Next
Search this forum -> 
Post New Thread

Prolog archive

Show a Printable Version Send to friend Email This Page to Someone! subscribe to this thread Receive updates to this thread
Computer Consultants
Programming Jobs
Visual Basic Controls
SQL Server Programming
Webservices
Java Security
Visual Studio
C# Programming
Visual J++
Software engineering
Open source Software
Perl Programming
PHP Programming
ASP Programming
ASP .NET Programming
Visual Basic Programming
Windows Scripting Host
Java Programming
Java Help
Java Beans
VBScript
Cobol
MAC Applications
Unix Programming
Forum Jump:
All times are GMT. The time now is 07:14 AM.

 
Free MCSE Braindumps | Real Estate Topics

Programming forum archive

Copyrights CodeComments.com 2004 - 2006

Powered by vBulletin Copyright 2000-2006 Jelsoft Enterprises Limited.