Code Comments

Programming Forum and web based access to our favorite programming groups.
For Programmers: Free Programming Magazines | New: Database administration forum
Registration is free! Edit your profileCalendarFind other membersFrequently Asked QuestionsSearch -> 
Post New Thread











Thread
Author

Re: What happened to my OCaml projects?
In article <2u2io6F26trm7U1@uni-berlin.de>,
try_vanevery_at_mycompanyname@yahoo.com says...
> Gerry Quinn wrote:
 
>
> I see the 4X TBS genre as a highly analytical AI problem.  Of course, I'm
> planning to improve the genre, not just rehash it.

There are certainly improvements that could be made to the standard Civ-
style AI.  Coordinated use of force being the obvious one.  But assuming
you've solved that, is it really an issue of requiring X amount of
processing time?
 
>
> I'm a designer, not a statistic.  I'm open to concrete discussions about 4
X
> TBS map problems.

If map problems are the only issue, why not make your game on a simpler
map?  What does a complex mapping problem add to gameplay?

> In fact, I'm skeptical that we're working on similar problems.  I know Eri
k
> and Philippa aren't.  You, Gerry, seem to be working more on 'simple game
> design' stuff, rather than 'complex simulationist' stuff.  That's a
> perfectly valid design direction, and many a time I've contemplated bailin
g
> for it.  But my tragic flaw is I remain terribly interested in the design
> problems of 4X TBS games.  That's why I stick to my guns.  It may not be
> profitable right now, but it's what I want out of my work.

It's true that I work on small games - my attitude is that if I finish a
small game I am better placed to write a bigger one!  And I'm good at
thinking of simple ideas for little games.  (That said, my current
project is a bit more elaborate than usual.)

But I have to point out that if you are really interested in the design
problems of 4X games, the obvious step is to model a simple one as a
test-bed for your ideas.  Simple flat map, crude graphics, standard ADM
armies, cities that produce according to a simple scriptable model.
Produce that (there's not a lot of work involved) and you can test out
your AI ideas in code rather than imagining them on paper.

- Gerry Quinn




Report this thread to moderator Post Follow-up to this message
Old Post
Gerry Quinn
10-25-04 01:57 PM


Sponsored Links




Last Thread Next Thread Next
Search this forum -> 
Post New Thread

Scheme archive

Show a Printable Version Send to friend Email This Page to Someone! subscribe to this thread Receive updates to this thread
Computer Consultants
Programming Jobs
Visual Basic Controls
SQL Server Programming
Webservices
Java Security
Visual Studio
C# Programming
Visual J++
Software engineering
Open source Software
Perl Programming
PHP Programming
ASP Programming
ASP .NET Programming
Visual Basic Programming
Windows Scripting Host
Java Programming
Java Help
Java Beans
VBScript
Cobol
MAC Applications
Unix Programming
Forum Jump:
All times are GMT. The time now is 04:47 AM.

 
Free MCSE Braindumps | Real Estate Topics

Programming forum archive

Copyrights CodeComments.com 2004 - 2006

Powered by vBulletin Copyright 2000-2006 Jelsoft Enterprises Limited.