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Programming Forum and web based access to our favorite programming groups.How well does Guile work on Windows? I am planning to write a game using C++ and Guile. I have found several C++ libraries that make the C++ side portable between Linux and Windows, and even a graphics library that works. Now all i need is the scripting language. As a fan of Lisp, my first choice would be guile. But it appears that Guile requires Cygwin to run (on windows). Has anyone gotten Guile to run without Cygwin? If not, then is there a way to distribute Cygwin without forcing the user to install Cygwin on to his/her computer? Thanks. If there are other scheme-extension language implementations that work on windows and linux, please tell me. But if either of the above CygWin questions are possible, then i'll stick with guile. Again, thanks. Percival
Post Follow-up to this messagePercival wrote: > How well does Guile work on Windows? I am planning to write a game using > C++ and Guile. I have found several C++ libraries that make the C++ side > portable between Linux and Windows, and even a graphics library that works . > > Now all i need is the scripting language. As a fan of Lisp, my first > choice would be guile. > > But it appears that Guile requires Cygwin to run (on windows). Has > anyone gotten Guile to run without Cygwin? If not, then is there a way > to distribute Cygwin without forcing the user to install Cygwin on to > his/her computer? > > Thanks. If there are other scheme-extension language implementations > that work on windows and linux, please tell me. But if either of the > above CygWin questions are possible, then i'll stick with guile. > > Again, thanks. > > Percival Erm... bump :) Just basically a reply to myself, so that maybe someone will see my question. Percival
Post Follow-up to this messagePercival wrote: > Percival wrote: >=20 =20 > Erm... bump :) > Just basically a reply to myself, so that maybe someone will see my=20 > question. Hi Percival The lack of answers is probably due toe the fact that only a small minority in this group uses Guile - and if they do then on Unix. There are some implementations that run on both Windows and Unix, such as DrScheme, SISC, Chicken and MIT Scheme. The tricky part is your requirement of a graphics library. What kind of game do you have in mind? A 3d game or a 2d bitmap oriented game? --=20 Jens Axel S=F8gaard
Post Follow-up to this messagePercival on Wed, 20 Oct 2004 17:52:57 -0400 writes: I think you can distribute just the CygWin DLLs (see [1] for how to see what they are), with the other files you are required to distribute by the CygWin license. 1. http://cygwin.com/faq/faq_3.html#SEC105 Please note that the free version of CygWin is GPL'de, so you can not use the DLL with proprietary programs [2]. 2. http://cygwin.com/faq/faq_1.html#SEC4 -- Marco Parrone <marc0@autistici.org> [0x45070AD6]
Post Follow-up to this messageJens Axel Søgaard wrote: > > There are some implementations that run on both Windows and Unix, > such as DrScheme, SISC, Chicken and MIT Scheme. Don't forget Bigloo. http://www-sop.inria.fr/mimosa/fp/Bigloo/ That's what I'm currently investigating right now, for Windows game development. Bigloo appears to have the best performance, according to http://shootout.alioth.debian.org/ . > The tricky part is your requirement of a graphics library. > What kind of game do you have in mind? A 3d game or a 2d bitmap > oriented game? Nowadays the canonical way to implement a 2D game is through a 3D API. Unless the game is so simple that any OS GUI would do, i.e. Minesweeper. -- Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA "We live in a world of very bright people building crappy software with total shit for tools and process." - Ed McKenzie
Post Follow-up to this message"Brandon J. Van Every" wrote: > Jens Axel Søgaard wrote: > > Don't forget Bigloo. http://www-sop.inria.fr/mimosa/fp/Bigloo/ That's wh at > I'm currently investigating right now, for Windows game development. Bigl oo > appears to have the best performance, according to > http://shootout.alioth.debian.org/ . I feel compelled to comment on a few things related to Bigloo and performanc e; at least from my own experience. As we know: Bigloo lets you use some basic types. That is especially useful for a) documenting ones own code and b) performance improvements. When speaking of performance: Bigloo is in the league of OCaml. That means there is often only a 2-3 times performance hit/penalty compared to C. I mad e the experience that the performance penalty is predominant when dealing with arrays. When simply considering floating point operations Bigloo is always equal to C for example (grook google and comp.lang.scheme for the "Coyote gu lch benchmark"). If you stick to some basic rules you will get good performance out of Bigloo : a) Use fl*, fl/ operators (the code ist still portable!) b) It is often better to make an array in advance; I mean one could use a "let"-loop construct with consing up the elements and at the exit that list is converted to a vector. In Bigloo it is often better to deal with vectors or arrays from the very beginning on. However, Stalin is that cute and knows ho w to deal with consing-lists even and makes the best out of that. c) Rule of thumb: use the freedom of Scheme programming. I make good progres s with the following strategy: a) First I try to write a working program b) Th en I start polishing it by means of giving and setting type informations; the latter ensures not only sometimes a speed-up of the executable code it also strongly improves documentation of the code. AND: Bigloo is never your enemy as the way disguised OCaml sometimes plays. d) Use all the Bigloo facilities if you need to (pattern matching, etc...); it does not make sense to use Bigloo in a strict R5Rs sense. e) The best performance option at the command line: bigloo -Obench foo.scm That said: Does anybody know whether Bigloo its inline-function facility is something similar to C++ its inline option. I mean often inlining functions improves speed. Or does the Bigloo compiler automatically inline functions w hen using the -Obench option? Fensterbrett > >
Post Follow-up to this messageJens Axel Søgaard on Thu, 21 Oct 2004 00:07:33 +0200 writes: > There are some implementations that run on both Windows and Unix, > such as DrScheme, SISC, Chicken and MIT Scheme. I think he wants to write some stuff in C++, and use Scheme as scripting/extension language. Guile, like ELK and librep, are specifically intended to be used as extension languages, AFAIK the ones you have mentioned are not. > The tricky part is your requirement of a graphics library. This is one advantage of using another language too (he can implement in C++ the graphics-related stuff, among other things). I too am trying this way - the static core code in C, and the game world described in a specific interpreted language. -- Marco Parrone <marc0@autistici.org> [0x45070AD6] <http://home.gna.org/lingerie>
Post Follow-up to this messageMarco Parrone wrote: > Jens Axel S=F8gaard on Thu, 21 Oct 2004 00:07:33 +0200 writes: > > > I think he wants to write some stuff in C++, and use Scheme as > scripting/extension language. > > Guile, like ELK and librep, are specifically intended to be used as > extension languages, AFAIK the ones you have mentioned are not. DrScheme itself is not intended as an extension language, but the scheme implementation underlying it, mzscheme is. SISC is intended as an extension language, but it specifically extends Java (which can be used to extend C/C++ through JNI). There's probably a graphics library that can fit your needs available for Java. Chicken should be usable as an extension language, seeing as there is good integration with C. I don't know of examples or practice of MIT Scheme being used as an extension language. > > > This is one advantage of using another language too (he can implement > in C++ the graphics-related stuff, among other things). > > I too am trying this way - the static core code in C, and the game > world described in a specific interpreted language. > > -- > Marco Parrone <marc0@autistici.org> [0x45070AD6] > <http://home.gna.org/lingerie> --- -Jordan Henderson
Post Follow-up to this messageMarco Parrone wrote: > Percival on Wed, 20 Oct 2004 17:52:57 -0400 writes: > > > > > I think you can distribute just the CygWin DLLs (see [1] for how to > see what they are), with the other files you are required to > distribute by the CygWin license. > > 1. http://cygwin.com/faq/faq_3.html#SEC105 > > Please note that the free version of CygWin is GPL'de, so you can not > use the DLL with proprietary programs [2]. > > 2. http://cygwin.com/faq/faq_1.html#SEC4 > GPL?? they GPLed a DLL... Dang it!! Doesn't matter anyway, this is more of an exersize that if it actually succedes then I will release. Percival
Post Follow-up to this messageJens Axel Søgaard wrote: > Percival wrote: > > > > > > Hi Percival > > The lack of answers is probably due toe the fact that only a small > minority in this group uses Guile - and if they do then on Unix. > > There are some implementations that run on both Windows and Unix, > such as DrScheme, SISC, Chicken and MIT Scheme. > > The tricky part is your requirement of a graphics library. > What kind of game do you have in mind? A 3d game or a 2d bitmap > oriented game? > 2d bitmap game. I am just an intermediate programmer who thinks that scripting languages will help when creating an RPG (mainly so I can modify the attack points and etc of the program without compiling) So i doubt guile will touch much graphics at all. Percival
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