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Programming Forum and web based access to our favorite programming groups.I am using Visual C++ 6.0 to design a dialog-based GUI. I first put a few CStatic bitmap controls in the dialog with ResourceView, then I decide to draw a solid square and a few circles underneath as background. To draw the background, I first created a compatible memory device, then draw on the memory device, finally use Bitblt function to copy the memory device context to the current device context. The centers of the solid square and circles are not static, actually every second my software redraw them. However, I found only for the first second the CStatic bitmap controls are displayed in the dialog, then it disappeared, obviously was overwritten by the "background". Itme since the same codes I wrote in eMbedded Visual C++ 4.0 worked perfect for PPC2003, and the bitmap controls were never overwritten by the background. I partly solved this problem by setting the visibility state of the bitmap controls to off and then on for every second. However, I do not like the flicker associated. Could anybody please help me solve the problem? Thanks in advance. John ////////////////////////////////////////////////////////////// Iin Resource file, the control is defined as : CONTROL 213,IDC_AZIMUTH_E,"Static",SS_BITMAP | NOT WS_VISIBLE | WS_EX_TOPMOST, 123,121,15,13 Codes:: //Define the Memory Bitmap. Required! CBitmap memBitmap; memBitmap.CreateCompatibleBitmap (&clientDC, SCREEN_WIDTH, SCREEN_LENGTH); //Width, Height dlgDC.SelectObject (&memBitmap); // codes to draw on the memory device . . . // clientDC.BitBlt(xStart, yStart, SCREEN_WIDTH, SCREEN_LENGTH, & dlgDC, xStart, yStart, SRCCOPY) ;
Post Follow-up to this messageThe right way to do this would be to attach your redraw code to the WM_ERASEBKGND message instead of to a timer. Then, your code will only be executed when it's needed and in the correct sequence to avoid overwriting your controls. -- -GJC [MS Windows SDK MVP] -Software Consultant (Embedded systems and Real Time Controls) - http://www.mvps.org/ArcaneIncantations/consulting.htm -gchanson@mvps.org "JohnL" <hiliuzhe@hotmail.com> wrote in message news:%232q5zBBqEHA.3300@TK2MSFTNGP12.phx.gbl... > I am using Visual C++ 6.0 to design a dialog-based GUI. > > I first put a few CStatic bitmap controls in the dialog with ResourceView, > then I decide to draw a solid square and a few circles underneath as > background. To draw the background, I first created a compatible memory > device, then draw on the memory device, finally use Bitblt function to copy > the memory device context to the current device context. The centers of the > solid square and circles are not static, actually every second my software > redraw them. However, I found only for the first second the CStatic bitmap > controls are displayed in the dialog, then it disappeared, obviously was > overwritten by the "background". > > Itme since the same codes I wrote in eMbedded Visual C++ 4.0 > worked perfect for PPC2003, and the bitmap controls were never overwritten > by the background. > > I partly solved this problem by setting the visibility state of the bitmap > controls to off and then on for every second. However, I do not like the > flicker associated. > > Could anybody please help me solve the problem? Thanks in advance. > > John > > ////////////////////////////////////////////////////////////// > > Iin Resource file, the control is defined as : > > CONTROL 213,IDC_AZIMUTH_E,"Static",SS_BITMAP | NOT WS_VISIBLE | > WS_EX_TOPMOST, > 123,121,15,13 > > Codes:: > > //Define the Memory Bitmap. Required! > CBitmap memBitmap; > memBitmap.CreateCompatibleBitmap (&clientDC, > SCREEN_WIDTH, > SCREEN_LENGTH); //Width, Height > dlgDC.SelectObject (&memBitmap); > > > // codes to draw on the memory device > . > . > . > // > > clientDC.BitBlt(xStart, yStart, > SCREEN_WIDTH, SCREEN_LENGTH, > & dlgDC, xStart, yStart, SRCCOPY) ; > > > > > >
Post Follow-up to this messageThe problem is I want to control the update of the plots by my program, not by windows. Since every time after I received some data from the serial port, I wanted to update the plots accordingly. If I put the redraw code to WM_ERASEBKGND message handler, and call InValidateRect or InValidate in the timer or the serial data processing function, I will still see the flicker since my plots are pretty big, almost the same size as the windows. John "Gary Chanson" <gchanson@No.Spam.TheWorld.net> wrote in message news:%23pbJ5NBqEHA.708@tk2msftngp13.phx.gbl... > The right way to do this would be to attach your redraw code to the > WM_ERASEBKGND message instead of to a timer. Then, your code will only be > executed when it's needed and in the correct sequence to avoid overwriting > your controls. > > -- > -GJC [MS Windows SDK MVP] > -Software Consultant (Embedded systems and Real Time Controls) > - http://www.mvps.org/ArcaneIncantations/consulting.htm > -gchanson@mvps.org > > > "JohnL" <hiliuzhe@hotmail.com> wrote in message > news:%232q5zBBqEHA.3300@TK2MSFTNGP12.phx.gbl... ResourceView, > copy > the software bitmap overwritten bitmap >
Post Follow-up to this messageHi John, You don't really show enough code so I'm guessing from the name that you used a CClientDC to paint the bitmap in the background paint handler. You should do it by drawing onto a CPaintDC in the dialog OnPaint() and you should suppress any WM_ERASEBKGND painting. Cheers Doug Forster "JohnL" <hiliuzhe@hotmail.com> wrote in message news:%23qC0nejqEHA.556@tk2msftngp13.phx.gbl... > > The problem is I want to control the update of the plots by my program, > not > by windows. Since every time after I received some data from the serial > port, I wanted to update the plots accordingly. If I put the redraw code > to > WM_ERASEBKGND message handler, and call InValidateRect or InValidate in > the > timer or the serial data processing function, I will still see the flicker > since my plots are pretty big, almost the same size as the windows. > > John > > > > > "Gary Chanson" <gchanson@No.Spam.TheWorld.net> wrote in message > news:%23pbJ5NBqEHA.708@tk2msftngp13.phx.gbl... > ResourceView, > software > bitmap > overwritten > bitmap > >
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