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Programming Forum and web based access to our favorite programming groups.[Posted to modules@perl.org and Warnocked. I see on module-authors that they're trying to re-invigorate lists like modules@perl.org...] I've written a module that parses Z-machine files[1] and translates them into executable Perl scripts. In the future, it'll be translating to other languages: first on the list is PIR. I'd like to CPAN-ify it, and wanted to ask about namespace. Possible names: * Language::Zcode - makes sense, but a Z-file contains more than just Z-code commands * Language::Zmachine - makes more sense, except that Z-machine isn't technically a language * Games::Zmachine - well, Z-machine isn't technically just for games. I say "technically" because the most "useful" Z-machine program I've seen is a Befunge interpreter. But this module is really doing more munging than gaming. * Zmachine - cute, in that it's like Sun:: or MacOS::, but it's starting a new top-level namespace, which is probably not considered. Especially since there probably won't be more than a couple modules ever written for this namespace. * Perl6::Zmachine - just kidding. But Dan Sugalski's slide saying parrot -b:zmachine zork1.dat *was* the original impetus for my writing this. I'm definitely leaning towards Language::something - maybe Language::Zmachine since Z-machine is a more well-known term - but I wanted to know what others thought. Any better suggestions? Existing modules: * Games::Rezrov is an interpreter for Z-machine files. It allows you to actually play said games. I've stolen a bunch of its code, but my module is definitely doing different stuff, so it wouldn't make sense as a sub-namespace of G::R. Thanks, -Amir Karger akarger@cpan.org [1]For those unfamiliar with the Z-machine, it's a virtual machine used for the Infocom text adventure games, and the less moribund Inform interactive fiction programming language. Files for the Z-machine contain some header information, tables containing game data (objects in the game, etc.), text strings to print, and a bunch of commands in Z-code. Z-code is Z-machine machine language, which is made super-compact (in case you're curious) by using as few bits as possible for each command and argument. Which makes it even harder to read than regular machine language.
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