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Re: NODECK compiler option
ks
>
> Well, you can create zero, one, or two copies of the object deck. The
> DECK/NODECK option controls if one copy is sent to the ddname SYSPUNCH or 
not,
> while the OBJECT/NOOBJECT controls if one copy is sent to the ddname SYSLI
N or
> not.
>
> Both of these originally came from the days of punch cards, but that reall
y
> isn't relevant here. Some shops produce both files and do some post-proces
sing
> or archiving of one, letting the other go to the binder.
>
> It used to be you had to re-link programs a lot; if you sent both copies o
f the
> object code out, you could route one to the linkage editor and save the ot
her,
> so you could do a re-link without a re-compile. Nowadays, however, load mo
dules
> and program objects can be reprocessed directly (and it's been that way a 
long
> time), so there's generally no need to put out more than one copy of the o
bjct
> code.
>
> Hope this helps.
>
> Kind regards,
>
Yes, it does!  Thank you very much.

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Old Post
movie fan
05-13-04 02:30 PM


Re: NODECK compiler option
movie fan wrote:
> Up front, this is a request to answer an assignment question!  My
> boss, bless his soul, has asked me to find out what is the meaning of
> the DECK/NODECk option while compiling.
>
> I have looked at the books and discovered that I can create an OBJECT
> or a DECK.  In the former case I would use SYSLIN and in the latter
> SYSPUNCH.  I also realise this is vaguely related to the days of punch
> cards but if someone could help me fill in the gaps, I would
> appreciate it greatly.
>
> Thanks

DECK = Punch a bunch of cards containing the results of the compile.
NODECK = Don't punch a bunch of cards.



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Old Post
JerryMouse
05-13-04 03:30 PM


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