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Basement - Worth to publish?
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| Phaylon 2005-10-27, 7:07 pm |
| Greetings!
I've just put together an experiment with with an abstract POE Component
Base class, working with attributes and Class::Std.
I haven't found something like this on CPAN, and due to the fact that
I'm new to POE I just wanted to ask if this is an Unbelievable Stupid
Idea[tm] or worth to be uploaded to CPAN.
The README (main POD) can be found under
<http://www.dunkelheit.at/pub/POE-Co...Basement/README>
If you want to play with it, the tarball can be found at
<http://www.dunkelheit.at/pub/POE-Co...ent-0.01.tar.gz>
Comments would be appreciated, Thank you,
Robert (phaylon in IRC)
--
http://www.dunkelheit.at/
The first rule of project mayhem is: you do not ask questions.
-- Fight Club
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| Pedro Melo 2005-10-29, 7:58 am |
| eheh..
I was experimenting with Attribute::Handlers to configure states, so
this is a welcome approach, at least for me...
I'm going to try it and see how it goes.
Thanks,
On Oct 27, 2005, at 4:55 PM, phaylon wrote:
> Greetings!
>
> I've just put together an experiment with with an abstract POE
> Component
> Base class, working with attributes and Class::Std.
>
> I haven't found something like this on CPAN, and due to the fact that
> I'm new to POE I just wanted to ask if this is an Unbelievable Stupid
> Idea[tm] or worth to be uploaded to CPAN.
>
> The README (main POD) can be found under
> <http://www.dunkelheit.at/pub/POE-Co...Basement/README>
>
> If you want to play with it, the tarball can be found at
> <http://www.dunkelheit.at/pub/POE-Co...ent-0.01.tar.gz>
>
> Comments would be appreciated, Thank you,
>
> Robert (phaylon in IRC)
>
> --
> http://www.dunkelheit.at/
>
> The first rule of project mayhem is: you do not ask questions.
> -- Fight Club
>
>
--
Pedro Melo
JID: melo@simplicidade.org, open to all (unless you use Google Talk)
** Federation: just say no **
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| Rocco Caputo 2005-11-07, 7:48 pm |
| On Oct 27, 2005, at 11:55, phaylon wrote:
> Greetings!
>
> I've just put together an experiment with with an abstract POE
> Component
> Base class, working with attributes and Class::Std.
>
> I haven't found something like this on CPAN, and due to the fact that
> I'm new to POE I just wanted to ask if this is an Unbelievable Stupid
> Idea[tm] or worth to be uploaded to CPAN.
>
> The README (main POD) can be found under
> <http://www.dunkelheit.at/pub/POE-Co...Basement/README>
404 Not Found. :(
Are there any ideas that can be incorporated into POE::Stage? Bear
in mind that I want to keep the base design as simple as possible.
Cool features are nice, but they tend to cause a project's complexity
to explode, like an alien baby from its chest or something. Then the
system bleeds and dies while everyone looks on in horror. *Splurge!*
Oh, I only mention this because I tried using subroutine attributes
once. It ended badly, but that was mainly because I had no idea
where I wanted the feature to go. *Splurge!*
--
Rocco Caputo - rcaputo@pobox.com
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