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| preity.savant@gmail.com 2006-01-10, 4:17 am |
| Hi,
Im a software test engineer and interested in testing games. Is there
any Particular tool for testing console games,i heard emulators can be
used.Can the game be tested using automation tools.Lastly wanted to
know if there is any certification for games testing like isqtab for
software testing.
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| Shrinik 2006-01-10, 7:59 am |
| Preity --
Testing games can be thought of as playing game itself. simply play the
game. My approach for any game testing would be --
1. First of all get hold all the rules of the game and exceptions to
those rules (documented or undocumented). A Bug in game software would
mean Application behaviour that allows voilation of one or more rules.
2. Analyse the rules and try to think of a situation which is not
covered in the spec and check how the gaming software behaves,
3. Try to find out ambiguities in the game rules. think of those
situations where Gaming software might get stuck - does not know what
to do.
4. Apply other testing techniques like domain testing, scenario testing
etc to cover other areas of testing.
5. Verify non functional requirements of the software ...
Use Jame Bach's Rapid Software Testing model to help you in deciding
what kinds of testing to do...
http://www.satisfice.com
Shrini Kulkarni
http://shrinik.blogspot.com
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| Shrinik wrote:
> Testing games can be thought of as playing game itself. simply play the
> game. My approach for any game testing would be --
> 1. First of all get hold all the rules of the game and exceptions to
> those rules (documented or undocumented). A Bug in game software would
> mean Application behaviour that allows voilation of one or more rules.
>
> 2. Analyse the rules and try to think of a situation which is not
> covered in the spec and check how the gaming software behaves,
>
> 3. Try to find out ambiguities in the game rules. think of those
> situations where Gaming software might get stuck - does not know what
> to do.
>
> 4. Apply other testing techniques like domain testing, scenario testing
> etc to cover other areas of testing.
>
> 5. Verify non functional requirements of the software ...
>
> Use Jame Bach's Rapid Software Testing model to help you in deciding
> what kinds of testing to do...
That's a nice write-up of the Quality Assurance role in games, which is
performed by hordes of manual testers.
preity.savant wrote:
> Im a software test engineer and interested in testing games. Is there
> any Particular tool for testing console games,i heard emulators can be
> used.Can the game be tested using automation tools.
If by "automation tools" you mean "capture playback", the answer is no.
A Capture/Playback test tool depends on a specific GUI, and intercepts its
event queue. A game writes its GUI aspects generally from scratch, so
capture playback has much lower odds of working.
When a video game has a complete animation and physics system, it could
easily grow non-deterministic. Some video games can replay a series of
events with fidelity, and some can't. Microscopic differences in timing lead
to major differences in the position of actors and props, after a physics
engine has calculated all their forces and positions.
So games that fix their physics systems to accurately replay events are
typically those that are designed for testing, and don't need capture
playback tools!
> Lastly wanted to
> know if there is any certification for games testing like isqtab for
> software testing.
The field relies on manual testing so much that
Here's a case study testing a video game:
http://flea.sourceforge.net/gameTestServer.pdf
--
Phlip
[url]http://www.greencheese.org/Z Land[/url] <-- NOT a blog!!!
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| >> Lastly wanted to
>
> The field relies on manual testing so much that
....there are probably courses and certifications for that.
> --
> Phlip
> [url]http://www.greencheese.org/Z Land[/url] <-- NOT a blog!!!
>
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| preity.savant@gmail.com 2006-01-11, 3:58 am |
| Hello,
Thank u very much for the information.
preity
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