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| Author |
patch transparency workaround in R14sp2
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| Russell Wyeth 2005-08-12, 9:03 am |
| Following up on this thread:
Bryan Smith, "patch transparency issue -- can you duplicate?" #, 18 Jun 2005 10:31 pm </WebX?50@@.ef0b088>
Is there any way to get patch transparency to work properly in R14sp2
or do I have go back to sp1 or wait for sp3?
My goal is to display and print two types of patches on a grey axes
background. Type 1 with no face color, black edge color, and
edgealpha < 1. Type 2 with no face color, white edge color and
edgealpha < 1. The result is darker regions on the grey back
where the type 1 patch edges overlap and lighter regions where the
type 2 patches edges overlap. At least it was in R14sp1. For this
to work, I have to have transparency working... so is there a
temporary bug patch or fix that can get transparency working again?
The workaround and the description of the bug in the thread above
didn't help me.
Tx, R
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| Bryan Smith 2005-08-31, 3:59 am |
| Russell Wyeth wrote:
>
>
> Following up on this thread:
> <a href="/WebX?50@@.ef0b088">Bryan Smith, "patch transparency
issue -- can you duplicate?" #, 18 Jun 2005 10:31 pm</a>
>
>
>
> Is there any way to get patch transparency to work properly in
> R14sp2
> or do I have go back to sp1 or wait for sp3?
>
> My goal is to display and print two types of patches on a grey axes
> background. Type 1 with no face color, black edge color, and
> edgealpha < 1. Type 2 with no face color, white edge color and
> edgealpha < 1. The result is darker regions on the grey back
> where the type 1 patch edges overlap and lighter regions where the
> type 2 patches edges overlap. At least it was in R14sp1. For
> this
> to work, I have to have transparency working... so is there a
> temporary bug patch or fix that can get transparency working again?
>
> The workaround and the description of the bug in the thread above
> didn't help me.
>
> Tx, R
Are you sure OpenGL is working? The problem as you have described it
sure sounds like an OpenGL problem, and the soultion in the earlier
thread you mentioned did in fact work well for me.
Bryan
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| Russell Wyeth 2005-08-31, 7:57 am |
| Bryan Smith wrote:
>
> Are you sure OpenGL is working?
Yup - all other figure operations work fine with OpenGL.
I just did this particular operation in R14Sp1
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