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Author 3D engine for games on Mac and Windows?
Mike H

2004-09-21, 8:55 am

I'm thinking about a new product and project, which will require
a 3D engine that typically displays a room with a number of
objects in it. The user should be able to "walk around" in the
room, e.g. move the view point and move objects around in
the room, adding a few objects etc, e.g. open a drawer and
grad an object in the drawer and put it on a table etc.

Is there a product, which would make it relatively easy for me
to define such an environment for both the Windows and Mac OS X
platforms?

Ideally the environment should be able to post message to
another process which registers what the user does.

Windows *AND* Mac OS X if possible. In worst case only
Windows, but I'd really like to support both platforms and not
tie myself up to Windows only.

Thanks
M


Mike H

2004-09-21, 8:55 am

> I'm thinking about a new product and project, which will require
> a 3D engine that typically displays a room with a number of
> objects in it. The user should be able to "walk around" in the
> room, e.g. move the view point and move objects around in
> the room, adding a few objects etc, e.g. open a drawer and
> grad an object in the drawer and put it on a table etc.
>
> Is there a product, which would make it relatively easy for me
> to define such an environment for both the Windows and Mac OS X
> platforms?
>
> Ideally the environment should be able to post message to
> another process which registers what the user does.
>
> Windows *AND* Mac OS X if possible. In worst case only
> Windows, but I'd really like to support both platforms and not
> tie myself up to Windows only.


Perhaps I should explain more. I'm looking for a library, where
most of the 3D work has been implemented, so I can concentrate
on the actual functionality and logic behind the actual graphic
routines.

Typically it should allow me to define objects and how they should
be rendered in some high level language. And it should allow
interaction with another process, e.g. by allowing C/C++ code to
call Windows and/or Mac OS X system functions.

M


DonkeyPuncher

2004-09-21, 8:55 am

Try this

http://www.garagegames.com/index.ph...=home&page=news


That marble game was programmed using it.


Mike H

2004-09-21, 3:55 pm

> Try this
>
> http://www.garagegames.com/index.ph...=home&page=news
>
>
> That marble game was programmed using it.
>


Tried the demo. It's very good, but so slow.

Is there anything else out there, which is similar?

M


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