Home > Archive > Compression > January 2007 > Re: issues, DCT vs. MDCT (Re: misc, possible promise: MDCT and image
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Re: issues, DCT vs. MDCT (Re: misc, possible promise: MDCT and image
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| Thomas Richter 2007-01-14, 9:55 pm |
| erpy wrote:
> I agree on the bandwidth line. That's why one of our major tasks is to
> write code which is GPU-efficient.
> I didn't worked on this particular example, but an article on Game
> Developer Magazine, shows how GPUs were used to pre-compute lightmaps
> using radiosity (I think it was MonteCarlo). The code was GPU-efficient
> employing ad-hoc solutions, and the GPU outperformed the CPU, even
> though we all know how raytracing and radiosity aren't very GPU-friendly
> algorithms.
>
> Also, AMD64x2 vs GeForce 6600GT I think is quite unfair - the GeForce
> being "GT" and a 6600 model has got few pixel pipelines - and costs
> 80,00 euros. While I suppose your CPU isn't an entry-point one - so it's
> high-clocked, is it ?
Yes, it's the 4200EE model, so quite performing. The GT is the
higher-clocked version (for NVIDIA, for ATI it is the low-cost series,
wierd...), but I wanted a passively ed card, and that was the best
compromise between speed and heat. (-;
> I have an AMD64X2 too...a 4200 model - roughly same price as my GeForce
> 7800 GTX.
That would be a bit disturbing for my taste.
So long,
Thomas
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