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Author Second Life and Smalltalk
bnemec@gmail.com

2007-10-30, 10:14 pm

A number of people have commented how the Second Life demo at OOPSLA
reminded them of Smalltalk... a living image of objects that
communicate with messages. The Second Life people talked about
moving their scripting support to the Mono VM, running in green
threads and some bytecodes modifications. Also at OOPSLA were a
couple of demos on computer language parsers implemented in Squeak
(CAT and OMeta), where you can define a current or new computer
language syntax with grammar rules, and then run the code.

So, the question is: how hard would it be to support a Smalltalk VM
running in Second Life where the scripting language could be whatever
the user preferred and parsed into Smalltalk bytecodes (with the
required Second Life mods)?

I'd love to see Cincom / Instantiations talking to Linden
Research ;-)

Bob Nemec

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