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Author Bigloo IDE for Windows
Tony

2005-05-04, 8:59 pm

Hi.

I would like to run Bigloo Scheme under Windows but I'm unable to find any
information regarding how to install the Bee IDE on this platform.

Can anyone offer any help with this?

Thankyou.

Tony

talk#to#tony#@#email.com (remove the #'s)


Sampo Smolander

2005-05-04, 8:59 pm

Tony <talktotony@email.com> wrote:
> I would like to run Bigloo Scheme under Windows but I'm unable to find any
> information regarding how to install the Bee IDE on this platform.


Did you notice that Bee is not a stand-alone ide, it is an Emacs mode.
IIRC, there is a readme-file in Bee that tells how to tell Emacs to
use Bee.
Brandon J. Van Every

2005-05-04, 8:59 pm

Sampo Smolander wrote:

>Tony <talktotony@email.com> wrote:
>
>
>
>Did you notice that Bee is not a stand-alone ide, it is an Emacs mode.
>IIRC, there is a readme-file in Bee that tells how to tell Emacs to
>use Bee.
>
>

You will have to compile the Bigloo sources with either Cygwin or
MingGW. The last I tried to get Bee compiled and working for Emacs on
Windows, I failed. It may have gotten easier recently but I am not
sure. Yannis Bres would be the one to talk to about this. Definitely
an issue for the Bigloo mailing list. It is quite possible that for
various obscure reasons which are now hazy in my memory, it's not going
to work. I started looking at DrScheme because IDE support on Windows
was obviously better.

Maybe I will give it another stab in my current round of "see what
builds readily on Windows." I haven't tried to build the latest
greatest alpha sources. I don't much care for fighting builds anymore,
having done so much of it for 2 years. If a build is not easily fixed I
move on to some other implementation.

--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA

"The pioneer is the one with the arrows in his back."
- anonymous entrepreneur
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