| Christoph M. 2004-03-27, 12:21 am |
| hi!
i have to write some kind of glscene (open gl scenegraph) based
program as part of my final exam at university. I'd like to have an import
function, to get different kinds of plugins (customized sceneNodes) into my
program. I read some articles and decided to use BPL's, Everything works
fine, but when I try to redraw my tree visualization (using graphics32), I
get a message that DIB Handle cannot be allocated. I encountered some other
errors of that kind after importing a package via the loadpackage command.
In my main application, "use runtime packages" is switched on. But every
time after dynamic import I get strange errors. What did I do wrong ? I
only have 2 w s to finish that project, so there's not much time left..
(
Thanks alot in advance,
Christoph
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