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Author Re: Java compatibility issues (WAS: MF having issues?)
Oliver Wong

2006-03-08, 6:55 pm


"Frank Swarbrick" <Frank.Swarbrick@efirstbank.com> wrote in message
news:478s73Feg61bU3@individual.net...
>
> Indeed you could

[invent your own language]
>. But then perhaps no one else could read your "new"
> language because it's defined only in your head (and in the source code of
> the compiler), so I'm not sure that's a great idea...


Just so you don't think this is some looney I just came up with out of
nowhere <grin>...

We do that semi-frequently here where I work; invent new domain-specific
languages, that is, because (in the long run) it'll end up being faster than
directly coding it in Java, for example.

Also, from what I've heard, when programmers design a new game engine,
they might write the core in C or C++, but they'll frequently invent a new
"scripting" language that the artist, level designers, etc. can use to have
to trigger events in the game world. Sometimes, the game companies even
release their internal level-editing programs to the public so that fans can
design their own levels and distribute on the Internet (essentially, it's
free publicity for the game), so these fans will occasionally encounter this
new custom programming language and have to learn it.

- Oliver

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