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Home > Archive > PERL Modules > July 2006 > Re: Curses::UI: No definition found for '< Yes >'









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Author Re: Curses::UI: No definition found for '< Yes >'
Mumia W.

2006-07-11, 3:57 am

Chasecr Systemhouse wrote:
> On 7/10/06, Mumia W. <mumia.w.18.spam+nospam@earthlink.net> wrote:
>
> The Curses::UI refers you to a more appropriate example. The example's syntax:
>
> use FindBin;
> use lib "$FindBin::RealBin/../lib";
>
> use strict;
> use Curses::UI;
> [...]
>
> In other words, the < Yes > was supposed to be the label of a button;
> not a button itself...
>
> HTH/Sx


Thanks. I wanted something simple to start with, and after reading
Curses::UI::Buttonbox's doc page, I created a simple example that works:

#!/usr/bin/perl

use strict;
use warnings;
use Curses::UI;

my $cui = new Curses::UI (-color_support => 1);

my $my = $cui->dialog(
-message => 'Hello World.',
-buttons => ['yes', 'no'],
-values => [1, 0],
-title => 'First Dialog',
);

__END__

'Yes' and 'no' are pre-defined button names. Perhaps the example code in
Curses::UI should be changed.


Mumia W.

2006-07-11, 3:57 am

Mumia W. wrote:
> [...] I created a simple example that works:
>
> #!/usr/bin/perl
>
> use strict;
> use warnings;
> use Curses::UI;
>
> my $cui = new Curses::UI (-color_support => 1);
>
> my $my = $cui->dialog(
> -message => 'Hello World.',
> -buttons => ['yes', 'no'],
> -values => [1, 0],
> -title => 'First Dialog',
> );
>
> __END__
>
> 'Yes' and 'no' are pre-defined button names. Perhaps the example code in
> Curses::UI should be changed.
>
>


I mean, perhaps the documentation in Curses::UI should
be changed.

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