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announcement - brick engine 2.6
Hi Tcl friends,

Just a quick note to announce the 2.6 release of the brick engine.
This release offers many new features over previous versions.  But
first, a brief description of this program (taken from the home page):

The brick engine is a simple cross-platform video game system built on
SDL and, of course, Tcl, which allows you to quickly make video games
in the style of the old 8-bit game systems.  It provides a game
environment in which you can draw maps and animate sprites, play songs
and sounds, read input from the keyboard and joystick, and more.  All
of the game logic is controlled via Tcl--the engine sets up the
hardware and passes control off to your script. The engine runs on
Linux (and likely the *BSDs), Mac OS X, and MS Window.


New features in 2.6 include:

- Improved input-handling lets you read multiple joysticks and re-
assign the keyboard inputs to allow for better player control/
configurability.

- New routines let sprites examine the map tiles adjacent to them and
perform line-of-sight checks against other sprites on the playfield.

- Layers can be enabled/disabled and z-hint sorting can be disabled
where it is not needed for additional render speed.


The project home page is: http://rs.tc/br/


As a side note, and to demonstrate that the brick engine can actually
be used for full-scale games, I'd like to mention a work-in-progress
project of mine, a side-scrolling platformer game, available here:
http://www.yellow5.com/pokey/pcs/zkm.zip .  To try it out, drop your
brick executable into the zkm/ folder and run it.  Controls are:  left
ctrl/alt to jump and shoot, and z and x to switch weapons.  The
backspace key exits immediately.

Feel free to contact me for any questions/comments.

Thanks,
Steve Havelka (hat0 on #tcl)

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Old Post
hat0
04-02-08 09:52 AM


Re: announcement - brick engine 2.6
hat0 schrieb:

> The brick engine is a simple cross-platform video game system built on
> SDL and, of course, Tcl, which allows you to quickly make video games
> in the style of the old 8-bit game systems.

Would it be possible to have this on Mobile Platforms (Symbian, Windows
Mobile, Android ...)?

Eckhard

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Old Post
EL
04-03-08 12:58 AM


Re: announcement - brick engine 2.6
On Apr 2, 3:08=A0pm, EL <eckhardnos...@gmx.de> wrote:
>
> Would it be possible to have this on Mobile Platforms (Symbian, Windows
> Mobile, Android ...)?


Hi Eckhard,

It should be possible to do so.  It seems that all of the libraries
and software that Brick relies on (SDL, SDL_mixer, Tcl) can be built
on these platforms, so it seems like it could be a simple matter to
port it over.

One piece of hardware that has caught my eye, as an interesting target
for a port, is the GP2X handheld--when I scrape together the time and
money I'll try tackling a brick port to one of those..tcl + gaming on
the go!


Thanks,
Steve

Report this thread to moderator Post Follow-up to this message
Old Post
hat0
04-03-08 12:58 AM


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