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Programming Forum and web based access to our favorite programming groups.Hi Tcl friends, Just a quick note to announce the 2.6 release of the brick engine. This release offers many new features over previous versions. But first, a brief description of this program (taken from the home page): The brick engine is a simple cross-platform video game system built on SDL and, of course, Tcl, which allows you to quickly make video games in the style of the old 8-bit game systems. It provides a game environment in which you can draw maps and animate sprites, play songs and sounds, read input from the keyboard and joystick, and more. All of the game logic is controlled via Tcl--the engine sets up the hardware and passes control off to your script. The engine runs on Linux (and likely the *BSDs), Mac OS X, and MS Window. New features in 2.6 include: - Improved input-handling lets you read multiple joysticks and re- assign the keyboard inputs to allow for better player control/ configurability. - New routines let sprites examine the map tiles adjacent to them and perform line-of-sight checks against other sprites on the playfield. - Layers can be enabled/disabled and z-hint sorting can be disabled where it is not needed for additional render speed. The project home page is: http://rs.tc/br/ As a side note, and to demonstrate that the brick engine can actually be used for full-scale games, I'd like to mention a work-in-progress project of mine, a side-scrolling platformer game, available here: http://www.yellow5.com/pokey/pcs/zkm.zip . To try it out, drop your brick executable into the zkm/ folder and run it. Controls are: left ctrl/alt to jump and shoot, and z and x to switch weapons. The backspace key exits immediately. Feel free to contact me for any questions/comments. Thanks, Steve Havelka (hat0 on #tcl)
Post Follow-up to this messagehat0 schrieb: > The brick engine is a simple cross-platform video game system built on > SDL and, of course, Tcl, which allows you to quickly make video games > in the style of the old 8-bit game systems. Would it be possible to have this on Mobile Platforms (Symbian, Windows Mobile, Android ...)? Eckhard
Post Follow-up to this messageOn Apr 2, 3:08=A0pm, EL <eckhardnos...@gmx.de> wrote: > > Would it be possible to have this on Mobile Platforms (Symbian, Windows > Mobile, Android ...)? Hi Eckhard, It should be possible to do so. It seems that all of the libraries and software that Brick relies on (SDL, SDL_mixer, Tcl) can be built on these platforms, so it seems like it could be a simple matter to port it over. One piece of hardware that has caught my eye, as an interesting target for a port, is the GP2X handheld--when I scrape together the time and money I'll try tackling a brick port to one of those..tcl + gaming on the go! Thanks, Steve
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