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Programming Forum and web based access to our favorite programming groups.Hi, in fact you are trying to save something quite similar to 32-bit floating point numbers... The numbers you want to represent, without considering the floating point, are about 2*10^9, that are something less than 2^31, so for an 'uncompressed coding' you will need 31bits + 3 sign bits = 34bits. Now for compression: writing some numbers with fewer bits will save some bits for these less precise values, but will lose some for the others as you will have to write something to distinguish the two cases. Your gain will depend on how many numbers are in a class and how many in the other. Apart this, if you consider that any number may appear in an equally probable way, you cannot compress your data, as it would be a random sequence. Don't you have any information about the type of numbers you will store ? If for example you can save values in order that could be already something to exploit. Or maybe numbers in an interval are more probable than others ? Or values close one to another have chances to have similar values ? Consider these possibilities, and maybe there's something you can do... Hope this helps, Stefano
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